Kinematics describes motion without explaining its causes. Start by choosing a reference point and a positive direction. A runner can finish three laps and return to the starting point. The runner covers distance, but the final displacement is zero.
Practice: 8 MCQsContents
1. What is the difference between distance and displacement?
Distance is the total length of the path travelled. Displacement is the directed change from the starting position to the final position. Distance is a scalar: it has size but no direction. Displacement is a vector: it has both size and direction.
1.1 Follow the path, then compare the endpoints
Walk 6 m east, then 2 m west. Your distance is 6 + 2 = 8 m. Your displacement is 4 m east, because your final position lies east of your starting point. Choosing east as positive gives a displacement of +4 m. Choosing west as positive gives −4 m for the same journey.
The magnitude of displacement means its size without the direction. Distance is always greater than or equal to that magnitude. Equality holds when you travel along a straight line without reversing direction. Returning to the start gives zero displacement, not zero distance.
2. How do speed and velocity describe the same journey?
Average speed is total distance divided by total elapsed time. Average velocity is total displacement divided by total elapsed time. Their International System of Units (SI) unit is metres per second, written m/s. Instantaneous speed describes how fast an object moves at one moment. Instantaneous velocity also includes the direction at that moment.
2.1 A return journey
Suppose you walk 30 m east and return 30 m west in 60 seconds. Your average speed is 60 ÷ 60 = 1 m/s. Your average velocity is zero because your displacement is zero. Include any stops when calculating the average speed for the whole journey.
Constant velocity requires constant speed and constant direction. Constant speed alone does not guarantee constant velocity.
3. Why can a slower part reduce average speed so much?
Average speed depends on the time spent moving, not just the two speed values. For equal distances at speeds v₁ and v₂, average speed is 2v₁v₂/(v₁ + v₂). The slower part takes longer, so it has a stronger effect on the overall average.
3.1 Work through an equal-distance journey
Travel 60 km at 30 km/h, then another 60 km at 60 km/h. The first part takes 2 hours, and the second takes 1 hour. Total distance is 120 km, while total time is 3 hours. Average speed is therefore 120 ÷ 3 = 40 km/h. The plain average, 45 km/h, gives the wrong answer for this journey.
For equal times at two speeds, the arithmetic mean does work. One hour at each speed gives 90 km in 2 hours. Average speed is then 45 km/h. When both speeds are equal, both averaging methods give that same speed.
4. Does acceleration always mean speeding up?
Acceleration is the rate of change of velocity. Average acceleration is (final velocity − initial velocity) divided by elapsed time. Its SI unit is metres per second squared, written m/s². An object accelerates when its speed changes, its direction changes, or both change.
4.1 Read the sign with the direction
Choose east as positive. A velocity change from +10 m/s to +6 m/s in 2 seconds gives −2 m/s². The object slows because its acceleration points opposite to its velocity. A change from −10 m/s to −14 m/s gives the same acceleration, but the object speeds up. Negative acceleration therefore does not always mean slowing down.
4.2 Convert the bus example
A bus starts from rest and reaches 20 km/h in 10 minutes. Convert the time first: 10 minutes = 1/6 hour. Average acceleration is 20 ÷ (1/6) = 120 km/h². In SI units, 20 km/h is about 5.56 m/s, and 10 minutes is 600 seconds. Average acceleration is about 5.56 ÷ 600 = 0.00926 m/s². These changes determine the average acceleration; they do not prove the acceleration stayed constant.
5. When can we use the three motion equations?
Use these equations for straight-line motion with constant acceleration:
– v = u + at – s = ut + ½at² – v² = u² + 2as
Here, u is initial velocity and v is final velocity. Acceleration is a, elapsed time is t, and displacement is s. Use m/s for velocity, m/s² for acceleration, seconds for time, and metres for displacement. Choose one positive direction before substituting values. Velocity, acceleration and displacement must use that same sign convention.
5.1 A bicycle speeds up
A bicycle starts at 2 m/s and accelerates steadily at 1 m/s² for 4 seconds. Final velocity is 2 + (1 × 4) = 6 m/s. Displacement is (2 × 4) + (½ × 1 × 4²) = 16 m. Check with the third equation: 6² = 2² + (2 × 1 × 16).
Here, distance also equals 16 m because the bicycle never reverses direction. If an object reverses direction, s remains displacement. Calculate the path lengths separately when the question asks for distance. Do not use constant-acceleration equations across an interval with changing acceleration.
6. What does the slope of a motion graph tell us?
Slope measures the vertical change divided by the horizontal change. On a cumulative distance–time graph, slope gives speed. A steeper line means more distance covered each second. A horizontal line means the distance travelled is not increasing. A straight sloping line shows constant speed; a changing slope shows changing speed.
On a position–time graph, slope gives velocity instead. A downward slope can show motion in the negative direction. Cumulative distance cannot decrease, even when an object returns towards its starting point. The choice between distance and position changes what the graph means.
6.1 Read the units, not just the picture
An increase of 12 m in 3 seconds gives a slope of 4 m/s. A line's printed angle does not by itself give a physical speed or acceleration. Check the values and units represented by both axes.
7. What do slope and area mean on a velocity–time graph?
The slope of a velocity–time graph gives acceleration. The velocity at time zero is the initial velocity. A horizontal line shows constant velocity and zero acceleration. The signed area between the graph and the time axis gives net displacement. Areas below the time axis count negatively. For distance, add the magnitudes of all the areas.
7.1 A journey in opposite directions
An object moves at +3 m/s for 2 seconds, then at −2 m/s for 2 seconds. The positive area is 6 m, and the negative area is −4 m. Net displacement is 6 − 4 = 2 m. Distance is 6 + 4 = 10 m. Equal positive and negative areas would give zero displacement, not zero distance.
For constant acceleration, v = u + at gives a straight velocity–time line. Its vertical intercept is u, and its slope is a. Do not confuse these two quantities.
8. Why do objects fall together in a vacuum?
Free fall is motion under gravity alone. Neglect air resistance near Earth's surface, and use approximately constant downward acceleration. The acceleration's magnitude is about 9.8 m/s². An object's mass does not change this ideal free-fall acceleration. Air resistance can make a feather fall differently from a coin in ordinary air.
8.1 Compare like starting conditions
Drop a coin and a feather together from the same height in a vacuum. If both start from rest, they reach the ground together. Equal acceleration alone does not guarantee equal arrival times. Different starting heights or initial velocities can change the result. The same comparison applies to two mangoes with different masses.
Choose upward as positive for a ball thrown straight upward. Its acceleration is approximately −9.8 m/s² throughout the flight. At the highest point, its velocity is momentarily zero. Gravity does not disappear at that point.
9. How do straight, circular and repeating motions differ?
Rectilinear motion follows a straight path. A car on a straight road provides a simple example. A falling stone also follows a straight path when sideways motion is negligible.
Circular motion follows a circle around a centre. A point on a fan blade or clock hand follows this path. Uniform circular motion has constant speed, but its velocity keeps changing direction. Its acceleration points towards the centre. For speed v and radius r, the acceleration's magnitude is v²/r.
Periodic motion repeats after a fixed time interval. An ideal pendulum provides a familiar example. A vibrating guitar string approximately repeats its motion, but damping gradually reduces its vibration. Not every motion repeats, and not every repeating motion follows a circle.
9.1 Why a rolling ball needs two descriptions
A rolling ball translates as its centre moves forward. It also rotates around its centre. A marked point on the ball circles the moving centre. Relative to the ground, that point does not generally follow a fixed circle. Always identify the reference point before naming the path.
10. What changes during projectile motion?
A projectile moves under gravity after launch when other forces are neglected. In the usual near-surface model, ignore air resistance and treat gravity as constant. Horizontal velocity stays constant because horizontal acceleration is zero. Vertical velocity changes because gravity acts downward.
10.1 Follow a ball over its curved path
Imagine a ball launched diagonally upward. The horizontal motion continues while the vertical motion slows. At the highest point, vertical velocity is zero. Horizontal velocity remains nonzero for an oblique launch. The ball therefore need not stop at the top. Its downward acceleration remains approximately 9.8 m/s².
After the highest point, vertical velocity points downward. The curved path combines horizontal motion with vertical acceleration. Do not treat the whole velocity as zero merely because its vertical part becomes zero.
Apply motion concepts to exam questions
The Combined Defence Services examination is abbreviated CDS. The National Defence Academy examination is abbreviated NDA. The Central Armed Police Forces examination is abbreviated CAPF.
11.1 Equal halves of a journey
For equal distances, calculate each travel time before adding them. The result is 2v₁v₂/(v₁ + v₂), not the arithmetic mean unless both speeds match.
11.2 Two sloping velocity lines
Two cars starting from rest have velocity–time lines drawn at 30° and 60°. Convert each drawn slope using the velocity and time scales. If the graph's physical scale factor is k, their accelerations are k tan30° and k tan60°. After 10 seconds, their velocity difference is 20k/√3. The value 20/√3 m/s requires k = 1 m/s²; printed angles alone cannot establish that scale.
11.3 A bus starting from rest
Reaching 20 km/h in 10 minutes gives average acceleration of 120 km/h². Convert minutes to hours before dividing the velocity change by time.
11.4 Complete and half laps
A circular track has diameter 100 m, and a runner completes each lap in 20 seconds. After 60 seconds, three complete laps give zero displacement. With uniform speed, 10 seconds takes the runner halfway around the track. The displacement's magnitude is then the diameter, 100 m, rather than the semicircular path length.
11.5 Graph area
The signed area of a velocity–time graph gives net displacement. Use absolute areas instead when asked for total distance.
11.6 Constant velocity
Constant velocity means the speed cannot change. Acceleration is zero while displacement changes linearly with time.
11.7 Intercept and slope
For v = u + at, the velocity–time graph has intercept u and slope a. The initial velocity is not the graph's slope.
11.8 Check the subtraction order
For straight-line motion with constant acceleration, v² − u² = 2as. Reversing the subtraction to u² − v² changes the sign.
Questions learners often ask
You travel 6 m east, then 2 m west. Why is displacement not 8 m?
Distance adds both path lengths to give 8 m. Displacement compares endpoints, giving 4 m east.
Why is the average of 30 km/h and 60 km/h not always 45 km/h?
The arithmetic mean works for equal times. Equal distances give unequal times, so the average is 40 km/h.
Can zero displacement on a velocity–time graph hide a long journey?
Yes. Positive and negative signed areas can cancel. Their magnitudes still add to a positive distance.
Why can a ball keep moving at the top of its projectile path?
Its vertical velocity becomes zero, but its horizontal velocity remains nonzero for an oblique launch.
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